When I tell people I work in compliance e-learning, they sometimes groan and say, “Oh no, not those courses I have to do.”
I understand the reaction. Too much workplace learning has been long, passive and forgettable. It takes time from people without giving much back.
That has made me more interested in learning media that is genuinely engaging, useful and respectful of people’s time.
Games-based training offers one route. A good game is immersive. It gives people agency. It lets them make choices, test ideas, take risks and see consequences. Done well, it can also be enjoyable, which should not be treated as a dirty word in learning.
Too many attempts at “fun” in workplace training feel patronising. A cartoon character, a badge or a forced quiz does not suddenly make something engaging. What interests me is the craft of real game design: story, choice, consequence, atmosphere, challenge and reflection.
Agency, Choice and Consequence
Extensive Sector Experience
Increasingly, I work with founders, teams and organisations that are building something new.
Sometimes that starts as informal mentoring. In other cases, it becomes a deeper collaboration, which may include investment, partnership development or strategic advice.
My role usually involves listening carefully, asking useful questions and helping people turn an interesting idea into something more commercially and practically robust.
I am especially interested in projects involving education, learning, AI, games, social impact, student support and cultural change.
Red Rampant
Red Rampant is an independent games studio founded by Jake McCullagh and Christopher Walker.
The studio is developing a historically grounded, narrative-led game. It is not an e-learning game, and that is part of what makes the relationship interesting.
My work with Red Rampant is a creative and advisory partnership. I have supported them with commercial thinking, positioning and development, while also learning from the way they approach games, narrative and player choice.
The partnership has also shaped my thinking about games-based training and how story, agency and consequence might be applied carefully to learning.
My role is often to help clients shape the brief, listen carefully to what the organisation is really trying to change, and turn complex or sensitive subjects into practical learning experiences.
The course is usually the visible part. The harder work is understanding the culture, the audience and the problem behind it.
Recent projects include:
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We produce engaging, nuanced content on challenging topics.
Bespoke e-learning projects are delivered through Ciphr Ltd, where I remain actively involved in selected strategic projects.
This work draws on Ciphr’s bespoke e-learning team, along with specialist writers, designers, filmmakers, developers and subject experts.
Specialist safeguarding e-learning for Barnardo’s and the CSA Centre, funded by the Department for Education.
A global compliance programme for Prudential plc.
Disclosure training for Manchester Metropolitan University.
Anti-stigma and bias training for staff at Vico Homes.